# Graphic Design Portfolio

## Project 1 - Moodboard

Dark Souls 3 is an action RPG set in a dark, post-apocalyptic fantasy world. Players explore a dying world, battle powerful bosses, and collect equipment to aid them in their mission. The game is known for its high difficulty level and non-linear storyline.

### Dark Souls 3

1. Detailed character and enemy designs: The player characters, NPCs, and enemies in Dark Souls 3 are full of details and distinctive aesthetics, making them key elements that attract attention.

### Positive Graphic Elements

2. Bonfires as central points of light: Bonfires are one of the most iconic elements in the entire Dark Souls series, serving both mechanical and visual functions.

### Positive Graphic Elements

3. Monumental buildings and landscapes: Dark Souls 3 is full of enormous, architecturally impressive structures that dominate the landscape and attract the player's attention.

### Positive Graphic Elements

1. Dark, desolate locations: In many areas of Dark Souls 3, such as the ruins of Lothric or the Catacombs of Carthus, vast spaces are intentionally empty, with minimal elements. These empty spaces create a sense of loneliness, emptiness, and danger. The lack of excessive decorations allows the player to feel the hopelessness of the world while focusing on distant, sometimes menacing objects, such as a castle on a hill or an approaching enemy.

### Negative Graphic Elements

2. Darkness and fog as empty space: Darkness and fog play a significant role in many locations in the game. Dark corridors, caves, or vast, endless spaces emphasize unknown dangers but also increase the contrast with lit objects, such as bonfires or enemies that suddenly appear from the darkness.

### Negative Graphic Elements

3. Large, empty boss arenas: Battles with bosses often take place in huge, empty arenas that are almost devoid of decoration. An example is the fight with the Nameless King or Slave Knight Gael. The large, open space not only serves a mechanical function (providing room for maneuvering) but also enhances the sense of dread and monumentality of the battle.

### Negative Graphic Elements

Elden Ring is a game set in an open world called The Lands Between, filled with mysteries, ancient ruins, powerful enemies, and vast, expansive terrains to explore. The player takes on the role of a Tarnished, aiming to restore the Elden Ring to become the ruler of this ruined world.

### Elden Ring

1. Rich, diverse landscapes and monumental structures: The world in Elden Ring is vast and diverse, with monumental buildings, castles, and ancient ruins dominating the landscape. For example, the Erdtree – a gigantic, golden tree visible from almost anywhere in the game – is an iconic visual element.

### Positive Graphic Elements

2. Magic and special effects in combat: In Elden Ring, visual effects related to magic, spells, and special abilities are incredibly expressive and detailed. Fireballs, ice blades, beams of light – all these effects are dynamic and contrast with the environment, adding spectacle and drama to battles.

### Positive Graphic Elements

3. Detailed enemy and character designs: Similar to other FromSoftware games, the characters and enemies in Elden Ring are designed with great attention to detail. Each boss, NPC, or monster has a distinctive appearance that reflects their origin, powers, and role in the story. Details such as complex armor, skin textures, and grotesque enemy shapes make them stand out in the game.

### Positive Graphic Elements

1. Desolate, wide-open spaces: Unlike detail-filled locations, many areas in Elden Ring – such as vast, barren steppes or swamps – are characterized by large amounts of empty space. These wide terrains, despite their scale, are often minimalistic in detail, creating a sense of loneliness and danger but also giving the player space to explore.

### Negative Graphic Elements

2. Dark, gloomy corners and undergrounds: Similar to previous FromSoftware games, darkness plays a key role in building atmosphere. Many underground areas, caves, and hidden places in Elden Ring are shrouded in darkness, limiting the player's visibility and increasing tension.

### Negative Graphic Elements

3. Empty space around huge bosses: Battles with bosses in Elden Ring often take place in large, open arenas, similar to Dark Souls 3. The space around the bosses is often intentionally empty, emphasizing their size and menace. These arenas, devoid of unnecessary details, enhance the feeling that the player is facing something much larger and stronger.

### Negative Graphic Elements

Mortal Shell draws inspiration from soulslike games such as the Dark Souls series. In the game, you play as a mysterious warrior who lacks a body but can take over so-called "shells" – the bodies of fallen warriors, each with unique abilities and fighting styles. The gameplay focuses on tactical combat, exploring a dark and hostile world, and uncovering the secrets of ancient ruins.

### Mortal Shell

1. Character and armor (shell) details: One of the most distinctive elements of Mortal Shell is the titular Shells – the bodies the hero takes over to gain new abilities. Each of these characters has uniquely designed armor that attracts attention with its raw, brutal aesthetic. Enemies, especially bosses, are also characterized by detailed and grotesque designs, making them central points in the game's visual composition.

### Positive Graphic Elements

2. Light and darkness in the game: The game uses the contrast between darkness and points of light. In key moments, light – such as bonfires, torches, or magical effects – serves as a positive graphic element, guiding the player through dark and gloomy surroundings.

### Positive Graphic Elements

3. Monumental, raw buildings: Although the world of Mortal Shell is smaller and more claustrophobic than in FromSoftware games, the raw, stone buildings and ruins have a strong, monumental presence. Temples, fortresses, and caves are shrouded in a raw, minimalistic design, giving them a powerful, physical character that attracts the player's attention.

### Positive Graphic Elements

1. Dark, empty spaces: Many locations in Mortal Shell are dark, desolate areas – both above and below ground. These empty, minimally detailed spaces create a sense of isolation and unease. Examples include endless corridors and open areas with few details, which enhance the sense of danger and build a dark atmosphere.

### Negative Graphic Elements

2. Darkness and lack of visibility: Similar to Dark Souls, darkness plays a crucial role in Mortal Shell. In many places, the game intentionally limits visibility to create a sense of uncertainty. Darkness and fog, which obscure the details of the surroundings, create a negative space that contrasts with lit elements or enemies suddenly emerging from the shadows.

### Negative Graphic Elements

3. Empty space in boss arenas: During boss fights, similar to FromSoftware games, arenas are often intentionally devoid of unnecessary elements to focus the player's attention on the duel.

### Negative Graphic Elements

## Thank you for your attention.

## Project 2 - Inspirations

## Project 3 - Logo

## Project 4 - Character

### Liuria, Lady of Shadows

Role in the game: Player's guide

Origin: Liuria is a member of the ancient order of the Twilight Guardians, beings suspended between life and death. She remembers the times when the world was shaped by primordial forces and knows the secrets of the game's dark lore.

Height: 175 cm

Attire: Light gray, tattered cloak, plate armor on the shoulders, hips, and legs, with chain mail underneath. The hood covers her face, giving her an air of mystery.

Personality: Calm, enigmatic, and reserved; speaks in metaphors and whispers, giving cryptic advice. She is emotionless yet full of hidden wisdom.

Relationship with the player: She is a guide with ambiguous intentions – sometimes helpful, sometimes leading to painful choices, maintaining distance and calm.

Inspirations: Dark Souls 3, Elden Ring, ChatGPT

## Project 5 - Photobashing

Sources (ChatGPT)

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## Project 6 - Logo Animation

Enemy

The camera zooms in on the enemy's face

The enemy with a sword

The enemy swings his sword

The enemy attacks

The player character

The camera zooms in on the player's character's face

The player character with a sword

The player character swings his sword

The player character attacks

A class between the player and enemy characters

The fight continues

The player character is starting to get serious

But the enemy blocks

The enemy prepares a special attack

The enemy prepares a special attack

The player character blocks

The player character deflects the attack

The player character prepares a counterattack

The enemy blocks

The mysterious third figure observes the duel

The mysterious figure grabs his pipe

The mysterious figure holds a pipe and comments on the duel

The mysterious figure prepares their attack

The mysterious figure's attack causes the air to vibrate

The mysterious figure's attack interrupted the duel between the enemy and the player's character

The surprise of both the player's character and the enemy is visible

The mysterious figure says something to calm both the player's character and the enemy

Enemy responds

The player's character agrees with the mysterious figure

Thank you for your attention.

## Project 7 - Frames

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## Project 8 - Short Video